What is SpecPlay.org?

SpecPlay.org was created in hopes of counteracting spec work and free work. We want to help educated artists and provide them with an environment where they can gain experience by creating and receiving constructive feedback. This is vastly more beneficial than shooting first-draft designs off into the dark, never to be heard about again (hello, spec work!).

As opposed to spec WORK, specPLAY should be fun for those participating. You're learning and building your portfolio without working for free or demeaning your fellow designers. By not participating in spec work or design "competitions", you're allowing the design field to keep its value and integrity. There is no longer a need to build your portfolio by working for free, you now have a community of like-minded people to help you achieve goals and provide you a path to a meaningful design career.

What is spec work?

Basically, spec work is any kind of creative work rendered and submitted, either partial or completed, by a designer to a prospective client/employer before taking steps to secure both their work and an equitable fee. Under these conditions, a designer will often be requested to submit work under the guise of either a contest or an entry exam on actual, existing jobs as a "test" of their skill. In addition, the designer normally unwittingly loses all rights to their creative work because they failed to protect themselves by means of a signed binding contract or agreement. The client/employer often uses this freely gained work as they see fit without fear of legal repercussion.


SpecPlay.org is currently focused on graphic design, however, we hope to expand to other creative fields as the site grows.

If you're a designer and would like to join, please sign up for our mailing list. We will be selecting beta testers in the weeks to come.

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If you have any other questions, comments, or other general feedback, please contact us via e-mail or social media.